public int CreateDepthStencilState([NativeTypeName("const D3D10_DEPTH_STENCIL_DESC *")] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D10DepthStencilState **ppDepthStencilState) { return(((delegate * unmanaged <ID3D10Device *, D3D10_DEPTH_STENCIL_DESC *, ID3D10DepthStencilState **, int>)(lpVtbl[84]))((ID3D10Device *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState)); }
public HRESULT GetDepthStencilState(uint Index, ID3D10DepthStencilState **ppDepthStencilState) { return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, ID3D10DepthStencilState **, int>)(lpVtbl[25]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, ppDepthStencilState)); }
public void OMGetDepthStencilState(ID3D10DepthStencilState **ppDepthStencilState, [NativeTypeName("UINT *")] uint *pStencilRef) { ((delegate * unmanaged <ID3D10Device *, ID3D10DepthStencilState **, uint *, void>)(lpVtbl[58]))((ID3D10Device *)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef); }
public int GetDepthStencilState([NativeTypeName("UINT")] uint Index, ID3D10DepthStencilState **ppDepthStencilState) { return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, ID3D10DepthStencilState **, int>)(lpVtbl[25]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, ppDepthStencilState)); }