Esempio n. 1
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 public int CreateDepthStencilState([NativeTypeName("const D3D10_DEPTH_STENCIL_DESC *")] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D10DepthStencilState **ppDepthStencilState)
 {
     return(((delegate * unmanaged <ID3D10Device *, D3D10_DEPTH_STENCIL_DESC *, ID3D10DepthStencilState **, int>)(lpVtbl[84]))((ID3D10Device *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState));
 }
 public HRESULT GetDepthStencilState(uint Index, ID3D10DepthStencilState **ppDepthStencilState)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, ID3D10DepthStencilState **, int>)(lpVtbl[25]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, ppDepthStencilState));
 }
Esempio n. 3
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 public void OMGetDepthStencilState(ID3D10DepthStencilState **ppDepthStencilState, [NativeTypeName("UINT *")] uint *pStencilRef)
 {
     ((delegate * unmanaged <ID3D10Device *, ID3D10DepthStencilState **, uint *, void>)(lpVtbl[58]))((ID3D10Device *)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef);
 }
Esempio n. 4
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 public int GetDepthStencilState([NativeTypeName("UINT")] uint Index, ID3D10DepthStencilState **ppDepthStencilState)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, ID3D10DepthStencilState **, int>)(lpVtbl[25]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, ppDepthStencilState));
 }