Пример #1
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 public PlasmaCell(
     INWScript script,
     ICustomEffectService customEffect)
 {
     _             = script;
     _customEffect = customEffect;
 }
Пример #2
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 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
 }
Пример #3
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 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming,
                     INWNXDamage nwnxDamage,
                     IAreaService area,
                     IBaseService @base,
                     ISpawnService spawn,
                     ICustomEffectService customEffect,
                     IObjectVisibilityService objectVisibility,
                     IBackgroundThreadManager backgroundThreadManager,
                     IDataPackageService dataPackage,
                     INWNXWeapon nwnxWeapon)
 {
     _                        = script;
     _nwnxChat                = nwnxChat;
     _nwnxEvents              = nwnxEvents;
     _objectProcessing        = objectProcessing;
     _farming                 = farming;
     _nwnxDamage              = nwnxDamage;
     _area                    = area;
     _base                    = @base;
     _spawn                   = spawn;
     _customEffect            = customEffect;
     _objectVisibility        = objectVisibility;
     _backgroundThreadManager = backgroundThreadManager;
     _dataPackage             = dataPackage;
     _nwnxWeapon              = nwnxWeapon;
 }
Пример #4
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 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
Пример #5
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 public OnModuleEnter(
     INWScript script,
     IPlayerService player,
     ISkillService skill,
     IQuestService quest,
     IActivityLoggingService activityLogging,
     IMapPinService mapPin,
     IObjectVisibilityService objectVisibility,
     ICustomEffectService customEffect,
     IChatTextService chatText,
     IPlayerValidationService playerValidation,
     IDataService data,
     IRaceService race,
     IPlayerMigrationService migration)
 {
     _                 = script;
     _player           = player;
     _skill            = skill;
     _quest            = quest;
     _activityLogging  = activityLogging;
     _mapPin           = mapPin;
     _objectVisibility = objectVisibility;
     _customEffect     = customEffect;
     _chatText         = chatText;
     _playerValidation = playerValidation;
     _data             = data;
     _race             = race;
     _migration        = migration;
 }
Пример #6
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 public Rest(INWScript script,
             IPerkService perk,
             ICustomEffectService customEffect)
 {
     _             = script;
     _perk         = perk;
     _customEffect = customEffect;
 }
Пример #7
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 public Chainspell(ICustomEffectService customEffect,
                   IPerkService perk,
                   INWScript script)
 {
     _customEffect = customEffect;
     _perk         = perk;
     _             = script;
 }
Пример #8
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 public ForceSpread(INWScript script,
                    ICustomEffectService customEffect,
                    IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
 }
Пример #9
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 public ForceAura(
     INWScript script,
     ICustomEffectService customEffect,
     ISkillService skill)
 {
     _             = script;
     _customEffect = customEffect;
     _skill        = skill;
 }
Пример #10
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 public BleedBite(
     INWScript script,
     IRandomService random,
     ICustomEffectService customEffect)
 {
     _             = script;
     _random       = random;
     _customEffect = customEffect;
 }
Пример #11
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 public AbsorptionField(
     INWScript script,
     ICustomEffectService customEffect,
     IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
 }
Пример #12
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 public RestEffect(
     INWScript script,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
     _playerStat   = playerStat;
 }
Пример #13
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 public PreciseToss(
     INWScript script,
     IPerkService perk,
     IRandomService random,
     ICustomEffectService customEffect)
 {
     _perk         = perk;
     _             = script;
     _random       = random;
     _customEffect = customEffect;
 }
Пример #14
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 public ShieldBoostEffect(
     INWScript script,
     ISkillService skill,
     ICustomEffectService customEffect,
     IPlayerStatService stat)
 {
     _             = script;
     _skill        = skill;
     _customEffect = customEffect;
     _stat         = stat;
 }
Пример #15
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 public Purify(INWScript script,
               IPerkService perk,
               IRandomService random,
               ICustomEffectService customEffect,
               ISkillService skill)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _customEffect = customEffect;
     _skill        = skill;
 }
Пример #16
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 public NWPlayer(INWScript script,
                 INWNXCreature nwnxCreature,
                 AppState state,
                 ICustomEffectService customEffect,
                 ISkillService skill,
                 IItemService item)
     : base(script, nwnxCreature, state)
 {
     _customEffect = customEffect;
     _skill        = skill;
     _item         = item;
 }
Пример #17
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 public FireBlast(INWScript script,
                  IRandomService random,
                  IPerkService perk,
                  ISkillService skill,
                  ICustomEffectService customEffect)
 {
     _             = script;
     _random       = random;
     _perk         = perk;
     _skill        = skill;
     _customEffect = customEffect;
 }
Пример #18
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 public TreatmentKit(INWScript script,
                     ISkillService skill,
                     ICustomEffectService customEffect,
                     IRandomService random,
                     IPerkService perk)
 {
     _             = script;
     _skill        = skill;
     _customEffect = customEffect;
     _random       = random;
     _perk         = perk;
 }
Пример #19
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 public FinishAbilityUse(
     IDataService data,
     INWScript script,
     IAbilityService ability,
     IColorTokenService color,
     ICustomEffectService customEffect)
 {
     _data         = data;
     _             = script;
     _ability      = ability;
     _color        = color;
     _customEffect = customEffect;
 }
Пример #20
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 public Aegis(
     INWScript script,
     IPerkService perk,
     ICustomEffectService customEffect,
     ISkillService skill,
     IRandomService random)
 {
     _             = script;
     _perk         = perk;
     _customEffect = customEffect;
     _skill        = skill;
     _random       = random;
 }
Пример #21
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 public MeditateEffect(
     INWScript script,
     IAbilityService ability,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _ability      = ability;
     _perk         = perk;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Пример #22
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 public ForceBreach(INWScript script,
                    IPerkService perk,
                    IRandomService random,
                    ISkillService skill,
                    ICustomEffectService customEffect,
                    IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Пример #23
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 public FoodService(INWScript script,
                    IRandomService random,
                    IColorTokenService color,
                    ICustomEffectService customEffect,
                    IDataContext db,
                    IMenuService menu)
 {
     _             = script;
     _random       = random;
     _color        = color;
     _customEffect = customEffect;
     _db           = db;
     _menu         = menu;
 }
Пример #24
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 public CustomEffectProcessor(IDataService data,
                              IErrorService error,
                              INWScript script,
                              AppCache cache,
                              INWNXObject nwnxObject,
                              ICustomEffectService customEffect)
 {
     _data         = data;
     _error        = error;
     _             = script;
     _cache        = cache;
     _nwnxObject   = nwnxObject;
     _customEffect = customEffect;
 }
Пример #25
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 public PlayerStatService(
     INWScript script,
     ICustomEffectService customEffect,
     INWNXCreature nwnxCreature,
     IItemService item,
     IDataService data,
     IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _item         = item;
     _data         = data;
     _perk         = perk;
     _nwnxCreature = nwnxCreature;
 }
Пример #26
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 public DarkHeal(INWScript script,
                 IPerkService perk,
                 IRandomService random,
                 ISkillService skill,
                 IDataService data,
                 ICustomEffectService customEffect,
                 IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _data         = data;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Пример #27
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 public OnModuleHeartbeat(INWScript script,
                          IDataContext db,
                          IFoodService food,
                          ICustomEffectService customEffect,
                          IItemService item,
                          IEffectTrackerService effectTracker,
                          IAbilityService ability)
 {
     _              = script;
     _db            = db;
     _food          = food;
     _customEffect  = customEffect;
     _item          = item;
     _effectTracker = effectTracker;
     _ability       = ability;
 }
Пример #28
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 public PerkRefund(
     INWScript script,
     IDialogService dialog,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ICustomEffectService customEffect,
     IPlayerStatService stat,
     ITimeService time)
     : base(script, dialog)
 {
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _customEffect = customEffect;
     _stat         = stat;
     _time         = time;
 }
Пример #29
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 public ForcePack(
     INWScript script,
     IDataService data,
     ISkillService skill,
     IRandomService random,
     IPerkService perk,
     IPlayerStatService playerStat,
     IAbilityService ability,
     ICustomEffectService customEffect)
 {
     _             = script;
     _data         = data;
     _skill        = skill;
     _random       = random;
     _perk         = perk;
     _playerStat   = playerStat;
     _ability      = ability;
     _customEffect = customEffect;
 }
Пример #30
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 public SkillService(IDataContext db,
                     INWScript script,
                     IRandomService random,
                     IFoodService food,
                     INWNXCreature nwnxCreature,
                     IPerkService perk,
                     IBiowareXP2 biowareXP2,
                     ICustomEffectService customEffect,
                     AppState state)
 {
     _db           = db;
     _             = script;
     _random       = random;
     _food         = food;
     _nwnxCreature = nwnxCreature;
     _perk         = perk;
     _biowareXP2   = biowareXP2;
     _customEffect = customEffect;
     _state        = state;
 }