Exemple #1
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 public PlasmaCell(
     INWScript script,
     ICustomEffectService customEffect)
 {
     _             = script;
     _customEffect = customEffect;
 }
 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
 }
Exemple #3
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 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming,
                     INWNXDamage nwnxDamage,
                     IAreaService area,
                     IBaseService @base,
                     ISpawnService spawn,
                     ICustomEffectService customEffect,
                     IObjectVisibilityService objectVisibility,
                     IBackgroundThreadManager backgroundThreadManager,
                     IDataPackageService dataPackage,
                     INWNXWeapon nwnxWeapon)
 {
     _                        = script;
     _nwnxChat                = nwnxChat;
     _nwnxEvents              = nwnxEvents;
     _objectProcessing        = objectProcessing;
     _farming                 = farming;
     _nwnxDamage              = nwnxDamage;
     _area                    = area;
     _base                    = @base;
     _spawn                   = spawn;
     _customEffect            = customEffect;
     _objectVisibility        = objectVisibility;
     _backgroundThreadManager = backgroundThreadManager;
     _dataPackage             = dataPackage;
     _nwnxWeapon              = nwnxWeapon;
 }
Exemple #4
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 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
 public OnModuleEnter(
     INWScript script,
     IPlayerService player,
     ISkillService skill,
     IQuestService quest,
     IActivityLoggingService activityLogging,
     IMapPinService mapPin,
     IObjectVisibilityService objectVisibility,
     ICustomEffectService customEffect,
     IChatTextService chatText,
     IPlayerValidationService playerValidation,
     IDataService data,
     IRaceService race,
     IPlayerMigrationService migration)
 {
     _                 = script;
     _player           = player;
     _skill            = skill;
     _quest            = quest;
     _activityLogging  = activityLogging;
     _mapPin           = mapPin;
     _objectVisibility = objectVisibility;
     _customEffect     = customEffect;
     _chatText         = chatText;
     _playerValidation = playerValidation;
     _data             = data;
     _race             = race;
     _migration        = migration;
 }
Exemple #6
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 public Rest(INWScript script,
             IPerkService perk,
             ICustomEffectService customEffect)
 {
     _             = script;
     _perk         = perk;
     _customEffect = customEffect;
 }
Exemple #7
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 public Chainspell(ICustomEffectService customEffect,
                   IPerkService perk,
                   INWScript script)
 {
     _customEffect = customEffect;
     _perk         = perk;
     _             = script;
 }
Exemple #8
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 public ForceSpread(INWScript script,
                    ICustomEffectService customEffect,
                    IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
 }
Exemple #9
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 public ForceAura(
     INWScript script,
     ICustomEffectService customEffect,
     ISkillService skill)
 {
     _             = script;
     _customEffect = customEffect;
     _skill        = skill;
 }
Exemple #10
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 public BleedBite(
     INWScript script,
     IRandomService random,
     ICustomEffectService customEffect)
 {
     _             = script;
     _random       = random;
     _customEffect = customEffect;
 }
Exemple #11
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 public AbsorptionField(
     INWScript script,
     ICustomEffectService customEffect,
     IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
 }
Exemple #12
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 public RestEffect(
     INWScript script,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
     _playerStat   = playerStat;
 }
Exemple #13
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 public PreciseToss(
     INWScript script,
     IPerkService perk,
     IRandomService random,
     ICustomEffectService customEffect)
 {
     _perk         = perk;
     _             = script;
     _random       = random;
     _customEffect = customEffect;
 }
 public ShieldBoostEffect(
     INWScript script,
     ISkillService skill,
     ICustomEffectService customEffect,
     IPlayerStatService stat)
 {
     _             = script;
     _skill        = skill;
     _customEffect = customEffect;
     _stat         = stat;
 }
Exemple #15
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 public Purify(INWScript script,
               IPerkService perk,
               IRandomService random,
               ICustomEffectService customEffect,
               ISkillService skill)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _customEffect = customEffect;
     _skill        = skill;
 }
Exemple #16
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 public NWPlayer(INWScript script,
                 INWNXCreature nwnxCreature,
                 AppState state,
                 ICustomEffectService customEffect,
                 ISkillService skill,
                 IItemService item)
     : base(script, nwnxCreature, state)
 {
     _customEffect = customEffect;
     _skill        = skill;
     _item         = item;
 }
Exemple #17
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 public FireBlast(INWScript script,
                  IRandomService random,
                  IPerkService perk,
                  ISkillService skill,
                  ICustomEffectService customEffect)
 {
     _             = script;
     _random       = random;
     _perk         = perk;
     _skill        = skill;
     _customEffect = customEffect;
 }
Exemple #18
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 public TreatmentKit(INWScript script,
                     ISkillService skill,
                     ICustomEffectService customEffect,
                     IRandomService random,
                     IPerkService perk)
 {
     _             = script;
     _skill        = skill;
     _customEffect = customEffect;
     _random       = random;
     _perk         = perk;
 }
Exemple #19
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 public FinishAbilityUse(
     IDataService data,
     INWScript script,
     IAbilityService ability,
     IColorTokenService color,
     ICustomEffectService customEffect)
 {
     _data         = data;
     _             = script;
     _ability      = ability;
     _color        = color;
     _customEffect = customEffect;
 }
Exemple #20
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 public Aegis(
     INWScript script,
     IPerkService perk,
     ICustomEffectService customEffect,
     ISkillService skill,
     IRandomService random)
 {
     _             = script;
     _perk         = perk;
     _customEffect = customEffect;
     _skill        = skill;
     _random       = random;
 }
Exemple #21
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 public MeditateEffect(
     INWScript script,
     IAbilityService ability,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _ability      = ability;
     _perk         = perk;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Exemple #22
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 public ForceBreach(INWScript script,
                    IPerkService perk,
                    IRandomService random,
                    ISkillService skill,
                    ICustomEffectService customEffect,
                    IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Exemple #23
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 public FoodService(INWScript script,
                    IRandomService random,
                    IColorTokenService color,
                    ICustomEffectService customEffect,
                    IDataContext db,
                    IMenuService menu)
 {
     _             = script;
     _random       = random;
     _color        = color;
     _customEffect = customEffect;
     _db           = db;
     _menu         = menu;
 }
 public CustomEffectProcessor(IDataService data,
                              IErrorService error,
                              INWScript script,
                              AppCache cache,
                              INWNXObject nwnxObject,
                              ICustomEffectService customEffect)
 {
     _data         = data;
     _error        = error;
     _             = script;
     _cache        = cache;
     _nwnxObject   = nwnxObject;
     _customEffect = customEffect;
 }
 public PlayerStatService(
     INWScript script,
     ICustomEffectService customEffect,
     INWNXCreature nwnxCreature,
     IItemService item,
     IDataService data,
     IPerkService perk)
 {
     _             = script;
     _customEffect = customEffect;
     _item         = item;
     _data         = data;
     _perk         = perk;
     _nwnxCreature = nwnxCreature;
 }
Exemple #26
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 public DarkHeal(INWScript script,
                 IPerkService perk,
                 IRandomService random,
                 ISkillService skill,
                 IDataService data,
                 ICustomEffectService customEffect,
                 IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _data         = data;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Exemple #27
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 public OnModuleHeartbeat(INWScript script,
                          IDataContext db,
                          IFoodService food,
                          ICustomEffectService customEffect,
                          IItemService item,
                          IEffectTrackerService effectTracker,
                          IAbilityService ability)
 {
     _              = script;
     _db            = db;
     _food          = food;
     _customEffect  = customEffect;
     _item          = item;
     _effectTracker = effectTracker;
     _ability       = ability;
 }
Exemple #28
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 public PerkRefund(
     INWScript script,
     IDialogService dialog,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ICustomEffectService customEffect,
     IPlayerStatService stat,
     ITimeService time)
     : base(script, dialog)
 {
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _customEffect = customEffect;
     _stat         = stat;
     _time         = time;
 }
Exemple #29
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 public ForcePack(
     INWScript script,
     IDataService data,
     ISkillService skill,
     IRandomService random,
     IPerkService perk,
     IPlayerStatService playerStat,
     IAbilityService ability,
     ICustomEffectService customEffect)
 {
     _             = script;
     _data         = data;
     _skill        = skill;
     _random       = random;
     _perk         = perk;
     _playerStat   = playerStat;
     _ability      = ability;
     _customEffect = customEffect;
 }
Exemple #30
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 public SkillService(IDataContext db,
                     INWScript script,
                     IRandomService random,
                     IFoodService food,
                     INWNXCreature nwnxCreature,
                     IPerkService perk,
                     IBiowareXP2 biowareXP2,
                     ICustomEffectService customEffect,
                     AppState state)
 {
     _db           = db;
     _             = script;
     _random       = random;
     _food         = food;
     _nwnxCreature = nwnxCreature;
     _perk         = perk;
     _biowareXP2   = biowareXP2;
     _customEffect = customEffect;
     _state        = state;
 }