public override void Update(GameTime gameTime) { if (controler.Left() || padControler.Left()) { this.Angle += (float)gameTime.ElapsedGameTime.TotalSeconds * rotationPerSecond; } if (controler.Right() || padControler.Right()) { this.Angle -= (float)gameTime.ElapsedGameTime.TotalSeconds * rotationPerSecond; } if (controler.Up() || padControler.Up()) { AddBehaviour(radiusDecreasing); } if (controler.Down() || padControler.Down()) { AddBehaviour(radiusIncreasing); } if (controler.Action()) { if (ShootingEnabled) { KillItWihtFire(); } } base.Update(gameTime); }