/// <summary>
        /// Create and run next command, when the player makes descision related to the current command
        /// </summary>
        /// <param name="player">The player of the quest.</param>
        public void Update(IReciver player)
        {
            if (!Enum.TryParse(player.CommandType, out _questStep))
            {
                throw new InvalidCastException($"The {player.CommandType} command doesn't defind for the quest.");
            }

            if (_questStep == QuestStep.ReceiveRewardCommand)
            {
                return;
            }
            var command = CommandFactory(player);

            _commandInvoker.SetCommand(command);
        }
Пример #2
0
 public void IssueCommand(ICommand command)
 {
     _invoker.SetCommand(command);
     _invoker.InvokeCommand();
 }