public Block getBlockWithRoom(BlockRoom playerCurrentRoom) { foreach (Block b in blockList) { List <BlockRoom> rooms = b.GetRooms(); if (rooms.Contains(playerCurrentRoom)) { return(b); } } return(null); }
public void setPlayerRoom(BlockRoom newRoom) { player.GetPlayerState().setCurrentRoom(newRoom); }
public void setCurrentRoom(BlockRoom newRoom) { currentRoom = newRoom; }