Пример #1
0
 void OnCollisionEnter(Collision _collision)
 {
     if (currentState.GetType().Name == "JumpingState")
     {
         Debug.Log(currentState.GetType().Name);
         if (_collision.gameObject.tag == "ground")
         {
             Debug.Log(_collision.gameObject.tag);
             character.SetCharacterState(new CharacterState_Idle(character));
         }
     }
 }