Пример #1
0
        //投掷/抛投切换
        private void DoSwitchMode()
        {
            if (throwingActionData.TrySetSwitch(currentTime))
            {
                if (throwingActionData.IsNearThrow)
                {
                    characterState.ChangeThrowDistance(0);
                }

                else
                {
                    characterState.ChangeThrowDistance(1);
                }
            }
        }