//投掷/抛投切换 private void DoSwitchMode() { if (throwingActionData.TrySetSwitch(currentTime)) { if (throwingActionData.IsNearThrow) { characterState.ChangeThrowDistance(0); } else { characterState.ChangeThrowDistance(1); } } }
//投掷/抛投切换 private void DoSwitchMode() { if (throwingActionData.TrySetSwitch(currentTime)) { if (throwingActionData.IsNearThrow) { characterState.ChangeThrowDistance(0); } else { characterState.ChangeThrowDistance(1); } } }