/// <summary> /// Draws the footer. /// </summary> /// <param name="_target">Target.</param> public virtual void DrawFooter(ICECreatureAttribute _target) { if (_target == null) { return; } EditorGUILayout.Separator(); MarkSceneDirty(_target); }
public override void OnInspectorGUI() { ICECreatureAttribute _attribute = DrawEntityHeader <ICECreatureAttribute>(); DrawFooter(_attribute); }