/// <summary>
        /// Draws the footer.
        /// </summary>
        /// <param name="_target">Target.</param>
        public virtual void DrawFooter(ICECreatureAttribute _target)
        {
            if (_target == null)
            {
                return;
            }

            EditorGUILayout.Separator();
            MarkSceneDirty(_target);
        }
        public override void OnInspectorGUI()
        {
            ICECreatureAttribute _attribute = DrawEntityHeader <ICECreatureAttribute>();

            DrawFooter(_attribute);
        }