public SilentUpdateController(ILogger logger, IEncounterRepository encounterRepository, IBossFightRepository bossFightRepository, IEncounterPlayerRoleRepository encounterPlayerRoleRepository) { _logger = logger; _encounterRepository = encounterRepository; _bossFightRepository = bossFightRepository; _encounterPlayerRoleRepository = encounterPlayerRoleRepository; }
public SilentUpdateController(ILogger logger, IEncounterRepository encounterRepository, IBossFightRepository bossFightRepository, IEncounterPlayerRoleRepository encounterPlayerRoleRepository, IDiscordService discord) { _logger = logger; _encounterRepository = encounterRepository; _bossFightRepository = bossFightRepository; _encounterPlayerRoleRepository = encounterPlayerRoleRepository; _discord = discord; }
public GuildController(ILogger logger, IGuildRepository guildRepository, IAuthenticationRepository authRepository, IGuildRankRepository guildRankRepository, IAuthUserCharacterGuildApplicationRepository authUserCharacterGuildApplicationRepository, IAuthUserCharacterRepository authUserCharacterRepository, ISessionRepository sessionRepository, IEncounterRepository encounterRepository, IGuildStatusRepository guildStatusRepository, IBossFightRepository bossFightRepository) { _logger = logger; _guildRepository = guildRepository; _authRepository = authRepository; _guildRankRepository = guildRankRepository; _authUserCharacterGuildApplicationRepository = authUserCharacterGuildApplicationRepository; _authUserCharacterRepository = authUserCharacterRepository; _sessionRepository = sessionRepository; _encounterRepository = encounterRepository; _guildStatusRepository = guildStatusRepository; _bossFightRepository = bossFightRepository; }
public RecordsController(IEncounterDifficultyRepository difficultyRepository, ILogger logger, ISessionRepository sessionRepository, IBossFightRepository bossFightRepository, IEncounterRepository encounterRepository, IRecordsRepository recordsRepository, IGuildRepository guildRepository, IRecordCharts recordCharts, IAuthenticationRepository authRepository, IAuthUserCharacterRepository authUserCharacterRepository) { _difficultyRepository = difficultyRepository; _logger = logger; _sessionRepository = sessionRepository; _bossFightRepository = bossFightRepository; _encounterRepository = encounterRepository; _recordsRepository = recordsRepository; _guildRepository = guildRepository; _recordCharts = recordCharts; _authRepository = authRepository; _authUserCharacterRepository = authUserCharacterRepository; }
public HomeController(IAuthenticationRepository authRepository, ISessionRepository sessionRepository, INavigationRepository navigationRepository, IStatRepository statRepository, IGuildRepository guildRepository, ISearchRepository searchRepository, IAuthUserCharacterRepository authUserCharacterRepository, IBossFightRepository bossFightRepository, INewsRecentChangesRepository recentChanges, ISiteNotificationRepository siteNotification, IRecurringTaskRepo recurringTaskRepo, IDiscordService discord) { _authRepository = authRepository; _sessionRepository = sessionRepository; _navigationRepository = navigationRepository; _statRepository = statRepository; _guildRepository = guildRepository; _searchRepository = searchRepository; _authUserCharacterRepository = authUserCharacterRepository; _bossFightRepository = bossFightRepository; _recentChanges = recentChanges; _siteNotification = siteNotification; _recurringTaskRepo = recurringTaskRepo; _discord = discord; }
public SessionController(ISessionRepository sessionRepository, IAuthenticationRepository authRepository, //IDapperRepository mainRepository, IAuthUserCharacterRepository authUserCharacterRepository, IGuildRepository guildRepository, ILogger logger, IEncounterRepository encounterRepository, IEncounterOverviewRepository encounterOverviewRepository, ISessionLogRepository sessionLogRepository, IPlayerRepository playerRepository, IInstanceRepository instanceRepository, IBossFightRepository bossFightRepository, IEncounterDifficultyRepository difficultyRepository, ILeaderboardRepository leaderboardRepository) { _sessionRepository = sessionRepository; _authRepository = authRepository; //_mainRepository = mainRepository; _authUserCharacterRepository = authUserCharacterRepository; _guildRepository = guildRepository; _logger = logger; _encounterRepository = encounterRepository; _encounterOverviewRepository = encounterOverviewRepository; _sessionLogRepository = sessionLogRepository; _playerRepository = playerRepository; _instanceRepository = instanceRepository; _bossFightRepository = bossFightRepository; _difficultyRepository = difficultyRepository; _leaderboardRepository = leaderboardRepository; }
public BossFightController(IBossFightRepository bossFight, ILogger logger, IInstanceRepository instance) { _repository = bossFight; _logger = logger; _instance = instance; }