public SilentUpdateController(ILogger logger, IEncounterRepository encounterRepository,
                               IBossFightRepository bossFightRepository, IEncounterPlayerRoleRepository encounterPlayerRoleRepository)
 {
     _logger = logger;
     _encounterRepository           = encounterRepository;
     _bossFightRepository           = bossFightRepository;
     _encounterPlayerRoleRepository = encounterPlayerRoleRepository;
 }
 public SilentUpdateController(ILogger logger, IEncounterRepository encounterRepository,
                               IBossFightRepository bossFightRepository, IEncounterPlayerRoleRepository encounterPlayerRoleRepository, IDiscordService discord)
 {
     _logger = logger;
     _encounterRepository           = encounterRepository;
     _bossFightRepository           = bossFightRepository;
     _encounterPlayerRoleRepository = encounterPlayerRoleRepository;
     _discord = discord;
 }
Example #3
0
 public GuildController(ILogger logger, IGuildRepository guildRepository, IAuthenticationRepository authRepository,
                        IGuildRankRepository guildRankRepository, IAuthUserCharacterGuildApplicationRepository authUserCharacterGuildApplicationRepository,
                        IAuthUserCharacterRepository authUserCharacterRepository, ISessionRepository sessionRepository,
                        IEncounterRepository encounterRepository, IGuildStatusRepository guildStatusRepository, IBossFightRepository bossFightRepository)
 {
     _logger              = logger;
     _guildRepository     = guildRepository;
     _authRepository      = authRepository;
     _guildRankRepository = guildRankRepository;
     _authUserCharacterGuildApplicationRepository = authUserCharacterGuildApplicationRepository;
     _authUserCharacterRepository = authUserCharacterRepository;
     _sessionRepository           = sessionRepository;
     _encounterRepository         = encounterRepository;
     _guildStatusRepository       = guildStatusRepository;
     _bossFightRepository         = bossFightRepository;
 }
 public RecordsController(IEncounterDifficultyRepository difficultyRepository, ILogger logger,
                          ISessionRepository sessionRepository, IBossFightRepository bossFightRepository,
                          IEncounterRepository encounterRepository, IRecordsRepository recordsRepository,
                          IGuildRepository guildRepository, IRecordCharts recordCharts,
                          IAuthenticationRepository authRepository, IAuthUserCharacterRepository authUserCharacterRepository)
 {
     _difficultyRepository = difficultyRepository;
     _logger                      = logger;
     _sessionRepository           = sessionRepository;
     _bossFightRepository         = bossFightRepository;
     _encounterRepository         = encounterRepository;
     _recordsRepository           = recordsRepository;
     _guildRepository             = guildRepository;
     _recordCharts                = recordCharts;
     _authRepository              = authRepository;
     _authUserCharacterRepository = authUserCharacterRepository;
 }
Example #5
0
 public HomeController(IAuthenticationRepository authRepository,
                       ISessionRepository sessionRepository, INavigationRepository navigationRepository,
                       IStatRepository statRepository, IGuildRepository guildRepository,
                       ISearchRepository searchRepository, IAuthUserCharacterRepository authUserCharacterRepository,
                       IBossFightRepository bossFightRepository, INewsRecentChangesRepository recentChanges,
                       ISiteNotificationRepository siteNotification, IRecurringTaskRepo recurringTaskRepo, IDiscordService discord)
 {
     _authRepository              = authRepository;
     _sessionRepository           = sessionRepository;
     _navigationRepository        = navigationRepository;
     _statRepository              = statRepository;
     _guildRepository             = guildRepository;
     _searchRepository            = searchRepository;
     _authUserCharacterRepository = authUserCharacterRepository;
     _bossFightRepository         = bossFightRepository;
     _recentChanges     = recentChanges;
     _siteNotification  = siteNotification;
     _recurringTaskRepo = recurringTaskRepo;
     _discord           = discord;
 }
 public SessionController(ISessionRepository sessionRepository,
                          IAuthenticationRepository authRepository, //IDapperRepository mainRepository,
                          IAuthUserCharacterRepository authUserCharacterRepository,
                          IGuildRepository guildRepository, ILogger logger,
                          IEncounterRepository encounterRepository, IEncounterOverviewRepository encounterOverviewRepository,
                          ISessionLogRepository sessionLogRepository, IPlayerRepository playerRepository,
                          IInstanceRepository instanceRepository, IBossFightRepository bossFightRepository,
                          IEncounterDifficultyRepository difficultyRepository, ILeaderboardRepository leaderboardRepository)
 {
     _sessionRepository = sessionRepository;
     _authRepository    = authRepository;
     //_mainRepository = mainRepository;
     _authUserCharacterRepository = authUserCharacterRepository;
     _guildRepository             = guildRepository;
     _logger = logger;
     _encounterRepository         = encounterRepository;
     _encounterOverviewRepository = encounterOverviewRepository;
     _sessionLogRepository        = sessionLogRepository;
     _playerRepository            = playerRepository;
     _instanceRepository          = instanceRepository;
     _bossFightRepository         = bossFightRepository;
     _difficultyRepository        = difficultyRepository;
     _leaderboardRepository       = leaderboardRepository;
 }
Example #7
0
 public BossFightController(IBossFightRepository bossFight, ILogger logger, IInstanceRepository instance)
 {
     _repository = bossFight;
     _logger     = logger;
     _instance   = instance;
 }