} //also 0 from what I saw public void Serialize(IBitStream stream) { stream.WriteBits(5, 7); stream.WriteBits(PlayerTeam, 3); stream.WriteBits(SpawnGroup, 4); stream.WriteBits(0, 1); stream.WriteBits(PlayerId, 8); stream.WriteBits(PlayerIndex, 0x10); stream.WriteBits(0, 0x10); stream.WriteBool(IsAI); stream.WriteString(PlayerName, 32); }