}                                   //also 0 from what I saw
 public void Serialize(IBitStream stream)
 {
     stream.WriteBits(5, 7);
     stream.WriteBits(PlayerTeam, 3);
     stream.WriteBits(SpawnGroup, 4);
     stream.WriteBits(0, 1);
     stream.WriteBits(PlayerId, 8);
     stream.WriteBits(PlayerIndex, 0x10);
     stream.WriteBits(0, 0x10);
     stream.WriteBool(IsAI);
     stream.WriteString(PlayerName, 32);
 }