private void FrmMain_Load(object sender, EventArgs e) { _generationRunner = DIContainerManager.GetContainer().Resolve <IGenerationRunner>(); _baseWorldGenerator = DIContainerManager.GetContainer().Resolve <IBaseWorldGenerator>(); _populationMapper = new PopulationMapper(); GdcWorld.OnCellPainted += GdcWorld_OnCellPainted; GdcWorld.OnCellCleaned += GdcWorld_OnCellCleaned; GdcWorld.OnPointerHover += GdcWorld_OnPointerHover; GdcWorld.OnRender += GdcWorld_OnRender; InitializeWorld(); }
public void Initialize() { _baseWorldGenerator = new BaseWorldGenerator(); }