private void OnBackendFailure(IBackendFailure i_failure) { if (!mBackendFailure) { mBackendFailure = true; //gameObject.InstantiateUI( LoginFailurePopup ); // right now this conflicts with OutOfSync popup LoginStatusText.text = STATUS_FAILED; } }
private void OnBackendFailure(IBackendFailure i_failure) { MyMessenger.Send <LogTypes, string, string>(MyLogger.LOG_EVENT, LogTypes.Info, i_failure.GetMessage(), ""); mLoginTimer.StopTimer(); }
private void OnBackendFailure(IBackendFailure i_failure) { IntegrationTest.Fail(i_failure.GetMessage()); }