Beispiel #1
0
 private void OnBackendFailure(IBackendFailure i_failure)
 {
     if (!mBackendFailure)
     {
         mBackendFailure = true;
         //gameObject.InstantiateUI( LoginFailurePopup );    // right now this conflicts with OutOfSync popup
         LoginStatusText.text = STATUS_FAILED;
     }
 }
Beispiel #2
0
 private void OnBackendFailure(IBackendFailure i_failure)
 {
     MyMessenger.Send <LogTypes, string, string>(MyLogger.LOG_EVENT, LogTypes.Info, i_failure.GetMessage(), "");
     mLoginTimer.StopTimer();
 }
Beispiel #3
0
 private void OnBackendFailure(IBackendFailure i_failure)
 {
     IntegrationTest.Fail(i_failure.GetMessage());
 }