private void InitializeMaze(IAxisFactory axisFactory, IMazeViewDataFactory mazeViewDataFactory) { IMazeNodeData nodeData = _mazeNodeDataBuilder.GenerateNodeData(12345); IMazeViewData viewData = _mazeNodeDataBuilder.GenerateViewData(nodeData, axisFactory, mazeViewDataFactory); _maze.Initialize(nodeData, viewData); }
public Form1( IAxisFactory axisFactory, IMazeViewDataFactory mazeViewDataFactory, MazeNodeDataBuilder mazeNodeDataBuilder, IVisualizer visualizer, UnitMover unitMover, Maze maze, Keybindings keybindings) { _maze = maze; _unitMover = unitMover; _visualizer = visualizer; _mazeNodeDataBuilder = mazeNodeDataBuilder; _keybindings = keybindings; InitializeComponent(); InitializeMaze(axisFactory, mazeViewDataFactory); InitializeKeybindings(axisFactory); DoubleBuffered = true; fAnimator = new Timer() { Interval = 500, }; fAnimator.Tick += FAnimator_Tick1; fAnimator.Start(); }
public RotateCommand(IRotation rotation, IUnit player, IMazeViewData mazeView, IMazeNodeData nodeData, IAxisFactory factory) { fRotation = rotation; fPlayer = player; fMazeView = mazeView; fNodesByLocation = nodeData.NodesByLocation; fAxisFactory = factory; }
static AxisCore() { Factory = DependencyService.Get <IAxisFactory>(); if (Factory == null) { throw new InvalidOperationException( "Cannot get Dependency IAxisFactory. Have you registered the dependency via attribute [assembly: Xamarin.Forms.Dependency(typeof(AxisFactory))] in your application?"); } }
public MazeViewData(int start, int end, int size, IMazeNodeData nodeData, IAxisFactory axisFactory) { ViewSize = size; ViewEnd = end; ViewStart = start; UpDownRotationAxis = axisFactory.CreateXAxis(); LeftRightRotationAxis = axisFactory.CreateYAxis(); MazeNodes = CreateInitialView(nodeData, 0); InitializeMovementCube(); }
private void InitializeKeybindings(IAxisFactory axisFactory) { _keybindings.Add(Keys.Up, new RotateCommand(new UpRotation(), _maze.Hero, _maze.ViewData, _maze.NodeData, axisFactory)); _keybindings.Add(Keys.Down, new RotateCommand(new DownRotation(), _maze.Hero, _maze.ViewData, _maze.NodeData, axisFactory)); _keybindings.Add(Keys.Left, new RotateCommand(new LeftRotation(), _maze.Hero, _maze.ViewData, _maze.NodeData, axisFactory)); _keybindings.Add(Keys.Right, new RotateCommand(new RightRotation(), _maze.Hero, _maze.ViewData, _maze.NodeData, axisFactory)); _keybindings.Add(Keys.W, new MoveCommand(new UpDirection(), _maze.Hero)); _keybindings.Add(Keys.S, new MoveCommand(new DownDirection(), _maze.Hero)); _keybindings.Add(Keys.A, new MoveCommand(new LeftDirection(), _maze.Hero)); _keybindings.Add(Keys.D, new MoveCommand(new RightDirection(), _maze.Hero)); }
public AxisProvider(IAxisFactory factory) { this.factory = factory; }
public IMazeViewData CreateMazeViewData(int start, int end, int size, IMazeNodeData nodeData, IAxisFactory axisFactory) { return(new MazeViewData(start, end, size, nodeData, axisFactory)); }
public MazeViewRotator(IAxisFactory factory) { fAxisFactory = factory; }
public IMazeViewData GenerateViewData(IMazeNodeData nodeData, IAxisFactory axisFactory, IMazeViewDataFactory mazeViewDataFactory) { return(mazeViewDataFactory.CreateMazeViewData(fGridStart, fGridEnd, fGridSize, nodeData, axisFactory)); }