public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet)
 {
     this.widget        = widget;
     previousCursorType = widget.Cursor;
     // it looks strange, but without it handling cursor for the first time causes glitches
     ShowCursor();
 }
Пример #2
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 public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet)
 {
     this.widget = widget;
     previousCursorType = widget.Cursor;
     // it looks strange, but without it handling cursor for the first time causes glitches
     ShowCursor();
 }
Пример #3
0
 public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet)
 {
     this.widget = widget;
 }
Пример #4
0
 public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet)
 {
     this.widget = widget;
 }