public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet) { this.widget = widget; previousCursorType = widget.Cursor; // it looks strange, but without it handling cursor for the first time causes glitches ShowCursor(); }
public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet) { this.widget = widget; }