// 更新AI public void Update(ICharacter Target) { if (m_AIState != null) { m_AIState.Update(Target); } }
public void Update(List <GameObject> temp) { if (m_AIState != null) { m_AIState.Update(temp); } }
// 更新AI public void Update(List <ICharacter> Targets) { m_AIState.Update(Targets); }
public void Update(List <IEntity> targets) { m_aiState.Update(targets); }
/// <summary> /// 更新AI /// </summary> /// <param name="Targets"></param> public void Update(ICharacter Targets) { m_AIState.Update(Targets); }