/// <summary>
        ///     Draws the lock field.
        /// </summary>
        /// <param name="position">Position.</param>
        /// <param name="prop">Property.</param>
        private void LockField(Rect position, SerializedProperty prop)
        {
            Texture2D trueTexture  = EditorResourceCache.GetResource <Texture2D>("HydraCommon", "Textures", PADLOCK_CLOSED_NAME);
            Texture2D falseTexture = EditorResourceCache.GetResource <Texture2D>("HydraCommon", "Textures", PADLOCK_OPEN_NAME);

            HydraEditorUtils.ToggleTexturesField(position, GUIContent.none, prop, trueTexture, falseTexture);
        }