/// <summary> /// Draws the lock field. /// </summary> /// <param name="position">Position.</param> /// <param name="prop">Property.</param> private void LockField(Rect position, SerializedProperty prop) { Texture2D trueTexture = EditorResourceCache.GetResource <Texture2D>("HydraCommon", "Textures", PADLOCK_CLOSED_NAME); Texture2D falseTexture = EditorResourceCache.GetResource <Texture2D>("HydraCommon", "Textures", PADLOCK_OPEN_NAME); HydraEditorUtils.ToggleTexturesField(position, GUIContent.none, prop, trueTexture, falseTexture); }