Пример #1
0
    IEnumerator moveCooldown(int frames)
    {
        this.GetComponent <SpriteRenderer>().flipX = !this.GetComponent <SpriteRenderer>().flipX;
        canMove = false;
        yield return(HushPuppy.WaitUntilNFrames(frames));

        canMove = true;
        this.GetComponent <SpriteRenderer>().flipX = !this.GetComponent <SpriteRenderer>().flipX;
        rb.velocity = new Vector2(0f, rb.velocity.y);
    }