internal bool WillCancelTrain(GameState g, HunterHandler.Hunter hunter) { return logic.DecideToPlayFalseTipOff(g, this, hunter); }
internal void DiscardHunterCard(GameState g, HunterHandler.Hunter hunter, UserInterface ui) { string cardToDiscard = logic.DecideToDiscardEventOrItem(g, this, hunter); if (cardToDiscard != "no cards") { ui.TellUser(hunter.Name + " must discard an " + cardToDiscard); ui.TellUser("Don't forget to tell me what was discarded"); } }