// Use this for initialization void Start() { skin = guy.GetComponent <MeshRenderer>(); gridScript = GetComponent <HumanGrid>(); gridScript2 = GetComponent <HumanGrid2>(); // if (gridScript == null) gridScript = GetComponent<HumanGrid2>(); modificatorModes = new List <string>(); inputField.SetActive(false); mr = colorTest.GetComponent <MeshRenderer>(); modificatorModes.Add("Y/Z translate"); modificatorModes.Add("Y Curve"); }
// Use this for initialization void Start() { float rdiv = 2; rw = Screen.width / rdiv; rh = Screen.height / rdiv; rx = (Screen.width - rw) / 2; ry = (Screen.height - rh) / 2; if (hairObject) { hairGenerator = hairObject.GetComponent <HairGenerator>(); } faceTracing = GetComponent <SkinnedFaceTracing>(); modes = new List <string>(); modes.Add("Object"); modes.Add("Edit"); modes.Add("Interpolate"); modes.Add("Bake"); modes.Add("Skin"); modes.Add("Hair"); skin = fbxGuy.GetComponent <SkinnedMeshRenderer>(); gridScript2 = GetComponent <HumanGrid2>(); modificatorModes = new List <string>(); inputField.SetActive(false); faceNameField.SetActive(false); mr = colorTest.GetComponent <MeshRenderer>(); modificatorModes.Add("Y/Z translate"); modificatorModes.Add("Y Saw"); modificatorModes.Add("Y Curve"); modificatorModes.Add("Expand"); //enableDisableSliders(editable); setHairSliderStatus(false); }