Пример #1
0
 void RecieveUpdateMax(HttpClient.State state)
 {
     SetBar(bar, state);
     if (state.height < 0.01f)
     {
         bar.SetActive(false);
     }
 }
Пример #2
0
 private void LogPersonalBest(HttpClient.State best)
 {
     Debug.Log(best.name + ": " + best.height);
 }
Пример #3
0
 private void LogNemesis(HttpClient.State nemesis)
 {
     Debug.Log(nemesis.name + ": " + nemesis.height);
 }
Пример #4
0
 void RecieveUpdateNemesis(HttpClient.State state)
 {
     nemesisHeight = state.height;// * unitsPerMeter;
     SetBar(barNemesis, state);
     nemesisWaiting = false;
 }
Пример #5
0
 void SetBar(GameObject bar, HttpClient.State state)
 {
     bar.GetComponentInChildren <TextMesh>().text = "" + state.name + " [" + (state.height).ToString("n2") + "m]";;
     bar.transform.position = new Vector3(bar.transform.position.x, state.height * unitsPerMeter, bar.transform.position.z);
     bar.SetActive(true);
 }