void RecieveUpdateMax(HttpClient.State state) { SetBar(bar, state); if (state.height < 0.01f) { bar.SetActive(false); } }
private void LogPersonalBest(HttpClient.State best) { Debug.Log(best.name + ": " + best.height); }
private void LogNemesis(HttpClient.State nemesis) { Debug.Log(nemesis.name + ": " + nemesis.height); }
void RecieveUpdateNemesis(HttpClient.State state) { nemesisHeight = state.height;// * unitsPerMeter; SetBar(barNemesis, state); nemesisWaiting = false; }
void SetBar(GameObject bar, HttpClient.State state) { bar.GetComponentInChildren <TextMesh>().text = "" + state.name + " [" + (state.height).ToString("n2") + "m]";; bar.transform.position = new Vector3(bar.transform.position.x, state.height * unitsPerMeter, bar.transform.position.z); bar.SetActive(true); }