private void OnTriggerEnter2D(Collider2D collision) { if (_teleportReady && collision.gameObject.layer == Layers.Player) { _hoverText.SetVisible(true); } }
private void Start() { _hoverText = HUD.Instance.CreateMenu <HoverText>(); _hoverText.SetVisible(false); _hoverText.SetText(Util.Localisation.LocManager.GetTranslation(TeleporterPrompt)); _hoverText.SetTrackedObject(transform, new Vector3(0.0f, 5.0f, 0.0f)); }