public void Draw(GraphicsDeviceManager graphics, SpriteBatch spriteBatch, GameTime gameTime) { spriteBatch.Begin(transformMatrix: camera.GetTransformation(), samplerState: SamplerState.PointClamp); Scene.Draw(graphics, spriteBatch); spriteBatch.End(); spriteBatch.Begin(); Inventory.Draw(graphics, spriteBatch); HoverText.Draw(graphics, spriteBatch); spriteBatch.End(); }