private void OnCollisionStay2D(Collision2D collision) { HouseBuildCollider hbcollider = collision.gameObject.GetComponent <HouseBuildCollider>(); if (hbcollider != null && controls.IsStay) { currentHouse = hbcollider.house; currentHouse.currentBuilder = this; } }
private void OnCollisionStay2D(Collision2D collision) { HouseBuildCollider hbcollider = collision.gameObject.GetComponent <HouseBuildCollider>(); if (hbcollider != null) { currentHouse = hbcollider.house; currentHouse.currentBuilder = this; // currentHouse.StartBuilding(GetBuildSpeed(hbcollider.house.RequiredWorkers), employeesCount + 1, gameObject); // StartCoroutine(buildToBuild()); } }