コード例 #1
0
        private void OnCollisionStay2D(Collision2D collision)
        {
            HouseBuildCollider hbcollider = collision.gameObject.GetComponent <HouseBuildCollider>();

            if (hbcollider != null && controls.IsStay)
            {
                currentHouse = hbcollider.house;
                currentHouse.currentBuilder = this;
            }
        }
コード例 #2
0
ファイル: Character.cs プロジェクト: Khambelov/BuildIO
        private void OnCollisionStay2D(Collision2D collision)
        {
            HouseBuildCollider hbcollider = collision.gameObject.GetComponent <HouseBuildCollider>();

            if (hbcollider != null)
            {
                currentHouse = hbcollider.house;
                currentHouse.currentBuilder = this;
                // currentHouse.StartBuilding(GetBuildSpeed(hbcollider.house.RequiredWorkers), employeesCount + 1, gameObject);
                // StartCoroutine(buildToBuild());
            }
        }