protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); for (int i = 0; i < swapChain.ImageCount; ++i) { frameBuffers[i]?.Dispose(); } grPipeline.Dispose(); plCompute.Dispose(); plNormalize.Dispose(); dslCompute.Dispose(); dslImage.Dispose(); dsPool.Dispose(); inBuff.Dispose(); outBuff.Dispose(); stagingDataBuff.Dispose(); imgResult.Dispose(); dbgReport?.Dispose(); } } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); for (int i = 0; i < swapChain.ImageCount; ++i) { frameBuffers[i]?.Dispose(); } model.Dispose(); pipeline.Dispose(); descLayoutMatrix.Dispose(); descLayoutTextures.Dispose(); descriptorPool.Dispose(); uboMats.Dispose(); vkvgSurf?.Dispose(); vkvgDev.Dispose(); timestampQPool.Dispose(); statPool.Dispose(); } } base.Dispose(disposing); }
/// <summary> /// Release any resources used. /// </summary> protected override void dispose() { dispose(ref m_blobLocPred); dispose(ref m_blobLocGt); dispose(ref m_blobLocLoss); dispose(ref m_blobConfPred); dispose(ref m_blobConfGt); dispose(ref m_blobConfLoss); if (m_hSsd != 0) { m_cuda.FreeSSD(m_hSsd); m_hSsd = 0; } if (m_locLossLayer != null) { m_locLossLayer.Dispose(); m_locLossLayer = null; } if (m_confLossLayer != null) { m_confLossLayer.Dispose(); m_confLossLayer = null; } if (m_bboxUtil != null) { m_bboxUtil.Dispose(); m_bboxUtil = null; } if (m_hostConf != null) { m_hostConf.Dispose(); m_hostConf = null; } if (m_hostLoc != null) { m_hostLoc.Dispose(); m_hostLoc = null; } if (m_hostGt != null) { m_hostGt.Dispose(); m_hostGt = null; } if (m_hostPrio != null) { m_hostPrio.Dispose(); m_hostPrio = null; } base.dispose(); }
public void EndStreaming() { if (Streamable && !isDirty) { Streamable = false; HostBuffer.Dispose(); HostBuffer = null; } }
protected override void Dispose(bool disposing) { model.Dispose(); envCube.Dispose(); descLayoutMain.Dispose(); descLayoutTextures.Dispose(); descriptorPool.Dispose(); uboMats.Dispose(); base.Dispose(disposing); }
public void Dispose() { dev.WaitIdle(); plCompute.Dispose(); dsLayout.Dispose(); dsPool.Dispose(); inBuff.Dispose(); outBuff.Dispose(); dev.Dispose(); instance.Dispose(); }
public void Dispose() { dev.WaitIdle(); plCompute.Dispose(); dsLayoutCompute.Dispose(); dsPool.Dispose(); inBuff.Dispose(); outBuff.Dispose(); dev.Dispose(); #if DEBUG dbgReport.Dispose(); #endif instance.Dispose(); }
protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); pipeline.Dispose(); frameBuffers?.Dispose(); descriptorPool.Dispose(); texture.Dispose(); uboMats.Dispose(); vbo.Dispose(); } } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); for (int i = 0; i < swapChain.ImageCount; ++i) { frameBuffers[i]?.Dispose(); } gbColorRough.Dispose(); gbEmitMetal.Dispose(); gbN.Dispose(); gbPos.Dispose(); gBuffPipeline.Dispose(); composePipeline.Dispose(); descLayoutMain.Dispose(); descLayoutModelTextures.Dispose(); descLayoutGBuff.Dispose(); uboMats.Dispose(); model.Dispose(); envCube.Dispose(); descriptorPool.Dispose(); #if DEBUG foreach (Framebuffer fb in debugFB) { fb.Dispose(); } debugDraw.Dispose(); timestampQPool?.Dispose(); statPool?.Dispose(); #endif } } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); for (int i = 0; i < swapChain.ImageCount; ++i) { frameBuffers[i]?.Dispose(); } grPipeline.Dispose(); trianglesPipeline.Dispose(); plInit.Dispose(); plCompute.Dispose(); plNormalize.Dispose(); dslCompute.Dispose(); dslImage.Dispose(); dsPool.Dispose(); inBuff.Dispose(); outBuff.Dispose(); staggingVBO.Dispose(); vbo.Dispose(); ibo.Dispose(); imgResult.Dispose(); #if DEBUG dbgReport.Dispose(); #endif } } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { if (!isDisposed) { dev.WaitIdle(); pipeline.Dispose(); dsLayout.Dispose(); for (int i = 0; i < swapChain.ImageCount; i++) { frameBuffers[i].Dispose(); } descriptorPool.Dispose(); vbo.Dispose(); ibo.Dispose(); uboMats.Dispose(); } } base.Dispose(disposing); }
//clean up protected override void Dispose(bool disposing) { dev.WaitIdle(); if (disposing) { if (!isDisposed) { //pipeline clean up will dispose PipelineLayout, DescriptorSet layouts and render pass automatically. If their reference count is zero, their handles will be destroyed. pipeline.Dispose(); //frame buffers are automatically activated on creation as for resources, so it requests an explicit call to dispose. frameBuffers?.Dispose(); //the descriptor pool descriptorPool.Dispose(); //resources have to be explicityly disposed. vbo.Dispose(); ibo.Dispose(); uboMats.Dispose(); } } base.Dispose(disposing); }