void initGpuBuffers() { using (CommandPool staggingCmdPool = new CommandPool(dev, transferQ.qFamIndex)) { CommandBuffer cmd = staggingCmdPool.AllocateAndStart(VkCommandBufferUsageFlags.OneTimeSubmit); stagingDataBuff.CopyTo(cmd, inBuff); transferQ.EndSubmitAndWait(cmd); } }
void initGpuBuffers() { using (CommandPool staggingCmdPool = new CommandPool(dev, transferQ.qFamIndex)) { CommandBuffer cmd = staggingCmdPool.AllocateAndStart(VkCommandBufferUsageFlags.OneTimeSubmit); if (clear) { if (pong) { inBuff.Fill(cmd, 0); } else { outBuff.Fill(cmd, 0); } } staggingVBO.CopyTo(cmd, vbo, pointCount * (ulong)Marshal.SizeOf <Vector2>()); transferQ.EndSubmitAndWait(cmd); } }
//TODO: some buffer data are reused between primitives, and I duplicate the datas //buffers must be constructed without duplications public Mesh[] LoadMeshes<TVertex> (VkIndexType indexType, Buffer vbo, ulong vboOffset, Buffer ibo, ulong iboOffset) { ulong vCount, iCount; VkIndexType idxType; GetVertexCount (out vCount, out iCount, out idxType); int vertexByteSize = Marshal.SizeOf<TVertex> (); ulong vertSize = vCount * (ulong)vertexByteSize; ulong idxSize = iCount * (indexType == VkIndexType.Uint16 ? 2ul : 4ul); ulong size = vertSize + idxSize; int vertexCount = 0, indexCount = 0; int autoNamedMesh = 1; meshes = new List<Mesh> (); using (HostBuffer stagging = new HostBuffer (dev, VkBufferUsageFlags.TransferSrc, size)) { stagging.Map (); unsafe { Span<byte> stagVertPtrInit = new Span<byte>(stagging.MappedData.ToPointer (), (int)vertSize); Span<byte> stagIdxPtrInit = new Span<byte>((byte*)stagging.MappedData.ToPointer() + vertSize, (int)idxSize); Span<byte> stagVertPtr = stagVertPtrInit, stagIdxPtr = stagIdxPtrInit; foreach (GL.Mesh mesh in gltf.Meshes) { string meshName = mesh.Name; if (string.IsNullOrEmpty (meshName)) { meshName = "mesh_" + autoNamedMesh.ToString (); autoNamedMesh++; } Mesh m = new Mesh { Name = meshName }; foreach (GL.MeshPrimitive p in mesh.Primitives) { GL.Accessor AccPos = null, AccNorm = null, AccUv = null, AccUv1 = null; int accessorIdx; if (p.Attributes.TryGetValue ("POSITION", out accessorIdx)) { AccPos = gltf.Accessors[accessorIdx]; ensureBufferIsLoaded (gltf.BufferViews[(int)AccPos.BufferView].Buffer); } if (p.Attributes.TryGetValue ("NORMAL", out accessorIdx)) { AccNorm = gltf.Accessors[accessorIdx]; ensureBufferIsLoaded (gltf.BufferViews[(int)AccNorm.BufferView].Buffer); } if (p.Attributes.TryGetValue ("TEXCOORD_0", out accessorIdx)) { AccUv = gltf.Accessors[accessorIdx]; ensureBufferIsLoaded (gltf.BufferViews[(int)AccUv.BufferView].Buffer); } if (p.Attributes.TryGetValue ("TEXCOORD_1", out accessorIdx)) { AccUv1 = gltf.Accessors[accessorIdx]; ensureBufferIsLoaded (gltf.BufferViews[(int)AccUv1.BufferView].Buffer); } Primitive prim = new Primitive { indexBase = (uint)indexCount, vertexBase = vertexCount, vertexCount = (uint)AccPos.Count, material = (uint)(p.Material ?? 0) }; prim.bb.min.ImportFloatArray (AccPos.Min); prim.bb.max.ImportFloatArray (AccPos.Max); prim.bb.isValid = true; //Interleaving vertices Span<byte> inPosPtr = Span<byte>.Empty, inNormPtr = Span<byte>.Empty, inUvPtr = Span<byte>.Empty, inUv1Ptr = Span<byte>.Empty; GL.BufferView bv = gltf.BufferViews[(int)AccPos.BufferView]; inPosPtr = loadedBuffers[bv.Buffer].Span.Slice (AccPos.ByteOffset + bv.ByteOffset); if (AccNorm != null) { bv = gltf.BufferViews[(int)AccNorm.BufferView]; inNormPtr = loadedBuffers[bv.Buffer].Span.Slice (AccNorm.ByteOffset + bv.ByteOffset); } if (AccUv != null) { bv = gltf.BufferViews[(int)AccUv.BufferView]; inUvPtr = loadedBuffers[bv.Buffer].Span.Slice (AccUv.ByteOffset + bv.ByteOffset); } if (AccUv1 != null) { bv = gltf.BufferViews[(int)AccUv1.BufferView]; inUv1Ptr = loadedBuffers[bv.Buffer].Span.Slice (AccUv1.ByteOffset + bv.ByteOffset); } //TODO: use vertex attributes scan for copying data if they exists for (int j = 0; j < prim.vertexCount; j++) { inPosPtr.Slice (0, 12).CopyTo (stagVertPtr); inPosPtr = inPosPtr.Slice(12); if (!inNormPtr.IsEmpty) { inNormPtr.Slice (0, 12).CopyTo (stagVertPtr.Slice (12)); inNormPtr = inNormPtr.Slice (12); } if (inUvPtr != null) { inUvPtr.Slice (0, 8).CopyTo (stagVertPtr.Slice (24)); inUvPtr = inUvPtr.Slice (8); } if (inUv1Ptr != null) { inUv1Ptr.Slice (0, 8).CopyTo (stagVertPtr.Slice (32)); inUv1Ptr = inUvPtr.Slice (8); } stagVertPtr = stagVertPtr.Slice (vertexByteSize); } /*Span<byte> s = stagVertPtrInit; for (int i = 0; i < s.Length; i++) Console.Write (s[i].ToString ("X2") + (i % 32 == 0 ? "\n" : " "));*/ //indices loading if (p.Indices != null) { GL.Accessor acc = gltf.Accessors[(int)p.Indices]; bv = gltf.BufferViews[(int)acc.BufferView]; Span<byte> inIdxPtr = loadedBuffers[bv.Buffer].Span.Slice (acc.ByteOffset + bv.ByteOffset); //TODO:double check this, I dont seems to increment stag pointer if (acc.ComponentType == GL.Accessor.ComponentTypeEnum.UNSIGNED_SHORT) { if (indexType == VkIndexType.Uint16) { inIdxPtr.Slice (0, acc.Count * 2).CopyTo (stagIdxPtr); stagIdxPtr = stagIdxPtr.Slice (acc.Count * 2); } else { Span<uint> usPtr = MemoryMarshal.Cast<byte, uint> (stagIdxPtr); Span<ushort> inPtr = MemoryMarshal.Cast < byte, ushort> (inIdxPtr); for (int i = 0; i < acc.Count; i++) usPtr[i] = inPtr[i]; stagIdxPtr = stagIdxPtr.Slice (acc.Count * 4); } } else if (acc.ComponentType == GL.Accessor.ComponentTypeEnum.UNSIGNED_INT) { if (indexType == VkIndexType.Uint32) { inIdxPtr.Slice (0, acc.Count * 4).CopyTo (stagIdxPtr); stagIdxPtr = stagIdxPtr.Slice (acc.Count * 4); } else { Span<ushort> usPtr = MemoryMarshal.Cast<byte, ushort> (stagIdxPtr); Span<uint> inPtr = MemoryMarshal.Cast<byte, uint> (inIdxPtr); for (int i = 0; i < acc.Count; i++) usPtr[i] = (ushort)inPtr[i]; stagIdxPtr = stagIdxPtr.Slice (acc.Count * 2); } } else if (acc.ComponentType == GL.Accessor.ComponentTypeEnum.UNSIGNED_BYTE) { //convert if (indexType == VkIndexType.Uint16) { Span<ushort> usPtr = MemoryMarshal.Cast<byte, ushort> (stagIdxPtr); for (int i = 0; i < acc.Count; i++) usPtr[i] = (ushort)inIdxPtr[i]; stagIdxPtr = stagIdxPtr.Slice (acc.Count * 2); } else { Span<uint> usPtr = MemoryMarshal.Cast<byte, uint> (stagIdxPtr); for (int i = 0; i < acc.Count; i++) usPtr[i] = (uint)inIdxPtr[i]; stagIdxPtr = stagIdxPtr.Slice (acc.Count * 4); } } else throw new NotImplementedException (); prim.indexCount = (uint)acc.Count; indexCount += acc.Count; } m.AddPrimitive (prim); vertexCount += AccPos.Count; } meshes.Add (m); } /*ReadOnlySpan<byte> tmp = new ReadOnlySpan<byte> (stagging.MappedData.ToPointer (), (int)size); Memory<byte> mtmp = new Memory<byte> (tmp.ToArray()); mtmp.Dump();*/ } stagging.Unmap (); PrimaryCommandBuffer cmd = cmdPool.AllocateCommandBuffer (); cmd.Start (VkCommandBufferUsageFlags.OneTimeSubmit); stagging.CopyTo (cmd, vbo, vertSize, 0, vboOffset); if (iCount>0) stagging.CopyTo (cmd, ibo, idxSize, vertSize, iboOffset); cmd.End (); transferQ.Submit (cmd); dev.WaitIdle (); cmd.Free (); } return meshes.ToArray (); }