protected override JobHandle OnUpdate(JobHandle inputDeps) { inputDeps = new HorizontalMoveJob { CollisionWorld = this.buildPhysicsWorldSystem.PhysicsWorld, //.CollisionWorld, DeltaTime = this.Time.DeltaTime, //UnityEngine.Time.fixedDeltaTime,//Time.DeltaTime, } .Schedule(this, inputDeps); return(inputDeps); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var mainEntities = this.GetComponentDataFromEntity <Bone.MainEntityLinkData>(isReadOnly: true); inputDeps = new HorizontalMoveJob { CollisionWorld = this.buildPhysicsWorldSystem.PhysicsWorld, //.CollisionWorld, DeltaTime = this.Time.DeltaTime, //UnityEngine.Time.fixedDeltaTime, MainEntities = mainEntities, } .Schedule(this, inputDeps); return(inputDeps); }