Ejemplo n.º 1
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            inputDeps = new HorizontalMoveJob
            {
                CollisionWorld = this.buildPhysicsWorldSystem.PhysicsWorld, //.CollisionWorld,
                DeltaTime      = this.Time.DeltaTime,                       //UnityEngine.Time.fixedDeltaTime,//Time.DeltaTime,
            }
            .Schedule(this, inputDeps);

            return(inputDeps);
        }
Ejemplo n.º 2
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var mainEntities = this.GetComponentDataFromEntity <Bone.MainEntityLinkData>(isReadOnly: true);

            inputDeps = new HorizontalMoveJob
            {
                CollisionWorld = this.buildPhysicsWorldSystem.PhysicsWorld, //.CollisionWorld,
                DeltaTime      = this.Time.DeltaTime,                       //UnityEngine.Time.fixedDeltaTime,
                MainEntities   = mainEntities,
            }
            .Schedule(this, inputDeps);

            return(inputDeps);
        }