Пример #1
0
    private void OnMouseUp()
    {
        Vector2 mousePos = Input.mousePosition;

        if (CastRayFromMousePos(mousePos))
        {
            // Check if the ray hit a holdable
            Holdable holdable = GetHoldable(raycastHits[0].Value);
            if (holdable)
            {
                holdable.OnTouchReleased();
            }
        }
    }