private void OnMouseUp() { Vector2 mousePos = Input.mousePosition; if (CastRayFromMousePos(mousePos)) { // Check if the ray hit a holdable Holdable holdable = GetHoldable(raycastHits[0].Value); if (holdable) { holdable.OnTouchReleased(); } } }
private void OnMouseUp() { Vector2 mousePos = Input.mousePosition; if (CastRayFromMousePos(mousePos)) { // Check if the ray hit a holdable Holdable holdable = GetHoldable(raycastHits[0].Value); if (holdable) { holdable.OnTouchReleased(); } } }