private void Start() { ShotMax = 10; ShotCount = 0; ShotDelay = 60; Reset = 0; BossSaveHP = 0.0f; LeftSide = RightSide = false; CenterSide = true; LCheck = CCheck = RCheck = false; BossBody = false; LeftLock.SetActive(true); RightLock.SetActive(true); LeftLockImage.enabled = RightLockImage.enabled = false; CenterLockImage.enabled = true; fadeSystem = gameObject.GetComponent <FadeSystem>(); reloadProc = gameObject.GetComponent <ReloadProc>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_PartsProc = gameObject.GetComponent <E_PartsProc>(); audioSource = gameObject.GetComponent <AudioSource>(); }
void Start() { Value = 0; E_AttackCnt = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }
void Start() { Setvalue = 0; AttackSetCount = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); enemyAttack = gameObject.GetComponent <EnemyAttack>(); preOpeProc = gameObject.GetComponent <PreOpeProc>(); }
void Start() { AtkEnd = false; AttackStart = false; SetAttackPlaneNo = 0; AttackCount = 0; value = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); colorChange = gameObject.GetComponent <ColorChange>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }