Esempio n. 1
0
    private void Start()
    {
        ShotMax    = 10;
        ShotCount  = 0;
        ShotDelay  = 60;
        Reset      = 0;
        BossSaveHP = 0.0f;

        LeftSide   = RightSide = false;
        CenterSide = true;
        LCheck     = CCheck = RCheck = false;
        BossBody   = false;
        LeftLock.SetActive(true);
        RightLock.SetActive(true);
        LeftLockImage.enabled   = RightLockImage.enabled = false;
        CenterLockImage.enabled = true;

        fadeSystem = gameObject.GetComponent <FadeSystem>();

        reloadProc  = gameObject.GetComponent <ReloadProc>();
        hitEnemyHP  = gameObject.GetComponent <HitEnemyHP>();
        e_PartsProc = gameObject.GetComponent <E_PartsProc>();

        audioSource = gameObject.GetComponent <AudioSource>();
    }
Esempio n. 2
0
    void Start()
    {
        Value       = 0;
        E_AttackCnt = 0;

        fadeSystem = gameObject.GetComponent <FadeSystem>();

        hitEnemyHP  = gameObject.GetComponent <HitEnemyHP>();
        e_AttackSet = gameObject.GetComponent <E_AttackSet>();
    }
Esempio n. 3
0
    void Start()
    {
        Setvalue       = 0;
        AttackSetCount = 0;

        fadeSystem = gameObject.GetComponent <FadeSystem>();

        hitEnemyHP  = gameObject.GetComponent <HitEnemyHP>();
        enemyAttack = gameObject.GetComponent <EnemyAttack>();
        preOpeProc  = gameObject.GetComponent <PreOpeProc>();
    }
Esempio n. 4
0
    void Start()
    {
        AtkEnd           = false;
        AttackStart      = false;
        SetAttackPlaneNo = 0;
        AttackCount      = 0;
        value            = 0;

        fadeSystem = gameObject.GetComponent <FadeSystem>();

        colorChange = gameObject.GetComponent <ColorChange>();
        hitEnemyHP  = gameObject.GetComponent <HitEnemyHP>();
        e_AttackSet = gameObject.GetComponent <E_AttackSet>();
    }