Пример #1
0
    private void OnMouseDown()
    {
        //Destroy Hint
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        if (board.currentState == GameState.move)
        {
            firstClickPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }

        SpriteRenderer mySprite = GetComponent <SpriteRenderer>();

        mySprite.color = clickedColor;

        clickCounter++;


        audioSource.enabled = true;

        if (!audioSource.isPlaying)
        {
            audioSource.clip = click;
            audioSource.Play();
        }
    }
Пример #2
0
 private void OnMouseDown()
 {
     //destroy the  hint
     if (hintManager != null)
     {
         hintManager.DestroyHint();
     }
     if (board.curState == GameState.move)
     {
         firstTouchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     }
 }
Пример #3
0
        private void OnMouseDown()
        {
            if (hintManager != null)
            {
                hintManager.DestroyHint();
            }

            if (mBoard.currentState == GameState.move)
            {
                mFirstTouchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            }
            //Debug.Log(mFirstTouchPos);
        }
Пример #4
0
 //la position du premier clique (quand on clique sur la souris)
 private void OnMouseDown()
 {
     //détruire le hint après l'avoir utilisé (en cliquant sur le dot en question)
     if (hintManager != null)
     {
         hintManager.DestroyHint();
     }
     //on ne sauvegarde la première position que si le jeu est en état move(la souris est entrai de bouger)
     if (board.currentState == GameState.move)
     {
         firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         //Debug.Log(firstTouchPosition);
     }
 }
Пример #5
0
    IEnumerator DestroyHint()
    {
        while (true)
        {
            if (hintManager != null)
            {
                yield return(new WaitForSeconds(4f));

                hintManager.DestroyHint();
                //hintManager.move = anim.SetBool("touch", false);
                //anim.SetBool("touch", false);
            }
        }
    }
Пример #6
0
    private void OnMouseDown()
    {
        // Destroy hint
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        // If the boards game state is equal to move
        if (board.currentState == GameState.move)
        {
            // Set the firstTouchPosition value equal to the mousePosition (ScreenToWorldPoint)
            firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }
    }
Пример #7
0
    //Get positon of the mouse when pressed
    private void OnMouseDown()
    {
        //Destroy the Hint
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        //https://docs.unity3d.com/ScriptReference/Camera.ViewportToWorldPoint.html
        //Can only move if its in the move state
        if (board.currentState == GameState.move)
        {
            firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }
        //Debug.Log(firstTouchPosition);
    }
Пример #8
0
    private void OnMouseDown()
    {
        //if(anim != null)
        //{
        //    anim.SetBool("Touched", true);
        //}
        //Уничтожаем подсказку
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        if (board.currentState == GameState.move)
        {
            firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }
    }
Пример #9
0
    private void OnMouseDown()
    {
        if (anim != null)
        {
            anim.SetBool("Touched", true);
        }
        //Destroy the hint
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        if (board.currentState == GameState.move)
        {
            firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }
    }
Пример #10
0
    // Pauses game for menu that requires it
    public void PauseGame()
    {
        hint.DestroyHint();
        AudioManager.main.PlaySingle(Confirm);
        Debug.Log("Game Paused");
        Time.timeScale = 0;
        IsPaused       = true;

        // Hide Board gameObject
        GameObject boardFound = gameObject.transform.Find("Board").gameObject;

        boardFound.SetActive(false);

        board.currentState = GameState.wait;

        Screens[PauseScreen].screen.SetActive(true);
        //AudioManager.main.MusicSource.Pause();
    }
Пример #11
0
    public void toggleHint()
    {
        hintManager = FindObjectOfType <HintManager>();

        if (board != null && board.GetComponent <HintManager>().enabled == true)
        {
            hintManager.DestroyHint();

            board.GetComponent <HintManager>().enabled = false;

            Debug.Log("Hint System Disabled");
        }
        else if (board != null)
        {
            board.GetComponent <HintManager>().enabled = true;
            Debug.Log("Hint System Enabled");
        }
    }
Пример #12
0
    private void DestroyMatchesAt(int column, int row)
    {
        if (allDots[column, row].GetComponent <Dot>().isMatched)
        {
            if (findMatches.currentMatches.Count >= 4)
            {
                CheckToMakeBombs();
            }

            // Does a tile need to break?
            if (breakableTiles[column, row] != null)
            {
                // give 1 damage to tile.
                breakableTiles[column, row].TakeDamage(1);
                if (breakableTiles[column, row].hitPoints <= 0)
                {
                    breakableTiles[column, row] = null;
                }
            }

            if (goalManager != null)
            {
                goalManager.CompareGoal(allDots[column, row].tag.ToString());
                goalManager.UpdateGoals();
            }

            if (hintManager != null)
            {
                hintManager.DestroyHint();
            }

            if (soundManager != null)
            {
                soundManager.PlayRandomDestroyNoise();
            }

            GameObject particle = Instantiate(destroyEffect, allDots[column, row].transform.position, Quaternion.identity);
            Destroy(particle, destroyParticleAfterNSeconds);
            Destroy(allDots[column, row]);
            scoreManager.IncreaseScore(defaultScoreValue * streakValue);
            allDots[column, row] = null;
        }
    }
Пример #13
0
    void CalculateAngle()
    {
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }
        if (Mathf.Abs(finalTouchPos.y - firstTouchPos.y) > swipeAngleLimt ||
            Mathf.Abs(finalTouchPos.x - firstTouchPos.x) > swipeAngleLimt)
        {
            board.playState = PlayState.Wait;
            swipeAngle      = Mathf.Atan2(finalTouchPos.y - firstTouchPos.y, finalTouchPos.x - firstTouchPos.x) * 180 / Mathf.PI;
            MovePieces();

            board.currentDot = this;
        }
        else
        {
            board.playState = PlayState.Move;
        }
    }
Пример #14
0
    IEnumerator CheckGameWin()
    {
        int width  = theBoard.width;
        int height = theBoard.height;

        yield return(new WaitForSeconds(0.3f));

        if (currentScore < maxScore && theBoard.moveCounter <= 0)
        {
            theBoard.currentState = GameState.wait;
            //Time.timeScale = 0;
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    //Destory the board and current Hint Particle
                    Destroy(theBoard.allIcons[j, i]);
                    Hint.DestroyHint();
                    yield return(new WaitForSeconds(0.030f));
                }
            }
            //Change Values on TryAgain Screen
            earnedScore.text       = getScore().ToString();
            previousHighScore.text = theScore.GetHighScore().ToString();

            //If player gets a new HighScore display "New Highscore!"
            if (getScore() > previousHIGHscore)
            {
                NewHighScore.transform.gameObject.SetActive(true);
            }

            //Show Progress Screen
            theBoard.currentState = GameState.move;
            gameOver = true;

            UIManager.main.ShowScreen("TryAgain");
        }

        if (currentScore >= maxScore && theBoard.moveCounter >= 0)
        {
            theBoard.currentState = GameState.wait;
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    //Destory the board and current Hint Particle
                    Destroy(theBoard.allIcons[j, i]);
                    Hint.DestroyHint();
                    yield return(new WaitForSeconds(0.030f));
                }
            }

            Debug.Log("Level Complete!");

            gameOver = true;
            //Play Victory Animation then Show Win Screen
            if (doOnce == 0)
            {
                StartCoroutine(ShowVictoryScreen(VictoryDelay));
                doOnce++;
            }
        }
    }
Пример #15
0
    private void OnMouseDown()
    {
        //Destroy Hint Particle
        if (hintManager != null)
        {
            hintManager.DestroyHint();
        }

        if (board.currentState == GameState.move)
        {
            firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

            if (buttonManager.clickedTiger == true)
            {
                //Destroy(this.gameObject);
                //Destroy(board.allIcons[column, row]);

                isAreaBomb = true;
                GameObject area = Instantiate(areaBomb, transform.position, Quaternion.identity);
                area.transform.parent = this.transform;

                powerUpPoints.points -= powerUpPoints.tigerReached;

                buttonManager.clickedTiger = false;

                StartCoroutine(WaitandDestroy());
            }


            if (buttonManager.clickedDragon == true)
            {
                isRowBomb = true;
                GameObject bomb = Instantiate(rowBomb, transform.position, Quaternion.identity);
                bomb.transform.parent = this.transform;

                isColumnBomb = true;
                GameObject cBomb = Instantiate(columnBomb, transform.position, Quaternion.identity);
                cBomb.transform.parent = this.transform;

                powerUpPoints.points -= powerUpPoints.dragonReached;

                buttonManager.clickedDragon = false;

                StartCoroutine(WaitandDestroy());
            }

            if (buttonManager.clickedRat == true)
            {
                isColorBomb = true;
                GameObject color = Instantiate(colorBomb, transform.position, Quaternion.identity);
                color.transform.parent = this.transform;

                powerUpPoints.points -= powerUpPoints.ratMaxReached;

                buttonManager.clickedRat = false;

                StartCoroutine(WaitandDestroy());
            }
        }
        //Debug.Log(firstTouchPosition);
    }