public void UpdateOutput(Battlefield battlefield) { Info.Add("This is " + battlefield.GetActor().Name + "'s turn."); var lines = new List <string>();; lines.Add(""); if (Action.Count > 0) { lines[0] += FormatMessage(MessageType.Action, string.Join(" ", Action)); } if (Damage != 0) { lines[0] += FormatMessage(MessageType.Damage, Damage.ToString()); } if (lines[0] == "") { lines.Clear(); } if (Hit.Count > 0) { lines.Add(FormatMessage(MessageType.Hit, string.Join("\n", Hit))); } if (Status.Count > 0) { lines.Add(string.Join("\n", Status)); } if (Hint.Count > 0) { lines.Add(FormatMessage(MessageType.Hint, string.Join("\n", Hint))); } if (Special.Count > 0) { lines.Add(FormatMessage(MessageType.Special, string.Join("\n", Special))); } if (Info.Count > 0) { lines.Add("\n" + string.Join("\n", Info)); } LastMessageSent = string.Join("\n", lines); battlefield.Plugin.FChatClient.SendMessageInChannel(LastMessageSent, battlefield.Plugin.Channel); if (Error.Count > 0) { battlefield.Plugin.FChatClient.SendMessageInChannel(string.Join("\n", Error), battlefield.Plugin.Channel); } //clear messages from the queue once they have been displayed Action.Clear(); Hit.Clear(); Damage = 0; Status.Clear(); Hint.Clear(); Info.Clear(); Error.Clear(); }