Esempio n. 1
0
        public void UpdateOutput(Battlefield battlefield)
        {
            Info.Add("This is " + battlefield.GetActor().Name + "'s turn.");
            var lines = new List <string>();;

            lines.Add("");
            if (Action.Count > 0)
            {
                lines[0] += FormatMessage(MessageType.Action, string.Join(" ", Action));
            }
            if (Damage != 0)
            {
                lines[0] += FormatMessage(MessageType.Damage, Damage.ToString());
            }
            if (lines[0] == "")
            {
                lines.Clear();
            }

            if (Hit.Count > 0)
            {
                lines.Add(FormatMessage(MessageType.Hit, string.Join("\n", Hit)));
            }
            if (Status.Count > 0)
            {
                lines.Add(string.Join("\n", Status));
            }
            if (Hint.Count > 0)
            {
                lines.Add(FormatMessage(MessageType.Hint, string.Join("\n", Hint)));
            }
            if (Special.Count > 0)
            {
                lines.Add(FormatMessage(MessageType.Special, string.Join("\n", Special)));
            }
            if (Info.Count > 0)
            {
                lines.Add("\n" + string.Join("\n", Info));
            }

            LastMessageSent = string.Join("\n", lines);

            battlefield.Plugin.FChatClient.SendMessageInChannel(LastMessageSent, battlefield.Plugin.Channel);
            if (Error.Count > 0)
            {
                battlefield.Plugin.FChatClient.SendMessageInChannel(string.Join("\n", Error), battlefield.Plugin.Channel);
            }

            //clear messages from the queue once they have been displayed
            Action.Clear();
            Hit.Clear();
            Damage = 0;
            Status.Clear();
            Hint.Clear();
            Info.Clear();
            Error.Clear();
        }