Пример #1
0
 void OnAttackEnd()
 {
     if (_enemy)
     {
         _enemy.TakeDamage();
     }
 }
Пример #2
0
        public void RunLuckPhase()
        {
            UpdateButtonState(true);

            int attackerBonus = GetLuckBonus();
            int defenderBonus = GetLuckBonus();
            int attackerSum   = attackerBonus + DataController.Instance.GetWeaponStatValue(attacker, attackerWeaponType);
            int defenderSum   = defenderBonus + DataController.Instance.GetWeaponStatValue(defender, defenderWeaponType);

            int    delta    = attackerSum - defenderSum;
            string BaskName = "";

            if (delta > 0)
            {
                BaskName  = defender.name;
                BaskIsKil = defender.TakeDamage(delta);
                if (BaskIsKil)
                {
                    attacker.LevelUp();
                }
            }
            else if (delta < 0 && attackerWeaponType == WeaponType.MAGIC)
            {
                BaskName  = attacker.name;
                BaskIsKil = attacker.TakeDamage(-delta);
                if (BaskIsKil)
                {
                    defender.LevelUp();
                }
            }

            attackLuckText.text  = attackerBonus.ToString();
            defenceLuckText.text = defenderBonus.ToString();
            attackSumText.text   = attackerSum.ToString();
            defenceSumText.text  = defenderSum.ToString();

            if (BaskName.Equals(""))
            {
                message.text = "Nobody got hurt";
            }
            else
            {
                string lethal = BaskIsKil ? "lethal" : "";
                message.text = $"{BaskName} takes {Mathf.Abs(delta)} damage{lethal}";
            }

            attackerHealth.text = attacker.HP.ToString();
            defenderHealth.text = defender.HP.ToString();
        }