Пример #1
0
    public void Effect(HexUnit unit)
    {
        switch (itemType)
        {
        case HexItemType.Treasure:
            unit.Score += 300;
            unit.GetTreasure();
            break;

        case HexItemType.Key:
            unit.SetKey(true);
            break;

        case HexItemType.Coin:
            unit.Score += 50;
            break;

        case HexItemType.Bonus:
            unit.Score += 100;
            break;

        case HexItemType.Bomb:
            unit.SetZeroSpeed();
            break;

        case HexItemType.Poison:
            unit.GetItem(itemType);
            break;

        case HexItemType.Energy:
            unit.SpeedEffect(20, 3);
            break;

        case HexItemType.FakeTreasureItem:
            unit.GetItem(itemType);
            break;

        case HexItemType.Change:
            unit.GetItem(itemType);
            break;

        case HexItemType.FakeTreasure:
            unit.SetKey(false);
            break;
        }
    }