Пример #1
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 public MaterialBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.MaterialEditor, hexEdgeMesh)
 {
 }
Пример #2
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 public SceneObjBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.SceneObjEditor, hexEdgeMesh)
 {
 }
Пример #3
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 public TerrainBrush(EditorType type, HexEdgeMesh hexEdgeMesh)
 {
     m_editorType      = type;
     m_hexEdgeMesh     = hexEdgeMesh;
     m_refreshCellList = new List <HexCell>();
 }
Пример #4
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 public EdgeBrush(EditorType type, HexEdgeMesh hexEdgeMesh) : base(type, hexEdgeMesh)
 {
 }
Пример #5
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 public EdgeBrush(HexEdgeMesh hexEdgeMesh, EditorEdgeType edgeType = EditorEdgeType.Slope, bool isWholeEditor = false) : base(EditorType.EdgeEditor, hexEdgeMesh)
 {
     EditEdgeType  = edgeType;
     IsWholeEditor = isWholeEditor;
 }
Пример #6
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 public WaterBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.WaterEditor, hexEdgeMesh)
 {
 }
Пример #7
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 public HeightBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.HeightEditor, hexEdgeMesh)
 {
 }