public MaterialBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.MaterialEditor, hexEdgeMesh) { }
public SceneObjBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.SceneObjEditor, hexEdgeMesh) { }
public TerrainBrush(EditorType type, HexEdgeMesh hexEdgeMesh) { m_editorType = type; m_hexEdgeMesh = hexEdgeMesh; m_refreshCellList = new List <HexCell>(); }
public EdgeBrush(EditorType type, HexEdgeMesh hexEdgeMesh) : base(type, hexEdgeMesh) { }
public EdgeBrush(HexEdgeMesh hexEdgeMesh, EditorEdgeType edgeType = EditorEdgeType.Slope, bool isWholeEditor = false) : base(EditorType.EdgeEditor, hexEdgeMesh) { EditEdgeType = edgeType; IsWholeEditor = isWholeEditor; }
public WaterBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.WaterEditor, hexEdgeMesh) { }
public HeightBrush(HexEdgeMesh hexEdgeMesh) : base(EditorType.HeightEditor, hexEdgeMesh) { }