Пример #1
0
    HeroParty GetPartyInCityWhichCanFight(MapCity enemyCityOnMap)
    {
        // Firt verify if city is protected by Hero's party
        // Player cannot attack city untill there a party protecting it
        HeroParty enemyHeroParty = enemyCityOnMap.LCity.GetHeroPartyByMode(PartyMode.Party);

        if (enemyHeroParty)
        {
            // enemy hero is protecting city
            // battle place is on a city gates
            // verify if there are units which can fight, because it is possible that player left only dead units in party
            if (enemyHeroParty.HasUnitsWhichCanFight())
            {
                return(enemyHeroParty);
            }
            else
            {
                Debug.LogWarning("Party was found, but there is no unit which can fight. Checking city Garnizon.");
            }
        }
        // if we are here, then there is no enemy hero protecting city
        // get garnizon party
        // there should be garnizon in every city
        enemyHeroParty = enemyCityOnMap.LCity.GetHeroPartyByMode(PartyMode.Garnizon);
        // verify if there are units in party protecting this city, which can fight
        // it is possible that city is not protected, because all units are dead
        if (enemyHeroParty.HasUnitsWhichCanFight())
        {
            return(enemyHeroParty);
        }
        else
        {
            Debug.LogWarning("There is no unit in city Garnizon which can fight");
        }
        // if no party can fight, then return null
        return(null);
    }