void Update() { Upcoming.CheckFinish(); if (Upcoming.Quest_Finish) { minigameCount++; Upcoming = Minigames[minigameCount]; } }
private void InitialiseData() { CurrentHero = HeroMinigameManager.instance.Upcoming; hero = CurrentHero.hero; minigame = CurrentHero.minigame; ST_entryText = CurrentHero.ST_heroEntry; ST_playerWin = CurrentHero.ST_heroDefeat; ST_playerDefeat = CurrentHero.ST_heroWin; }
void Start() { Randomise(); Upcoming = Minigames[minigameCount]; }